Wordydoo
Climb from four letters to seven. A new word ladder daily, plus free practice.
Play game: WordydooA little play goes a long way.
Opening the case files…
One word, one number, and every agent found.
The Handler sees the key and gives one word and a number, like HARBOR 3.
Field agents reveal words one at a time. A bystander or rival agent ends the turn.
Reveal the trap and your agency loses at once. Find all your agents first to win.
A safe tip for 2 often beats a risky one for 4. Check what else your tip might suggest.
Find all of your agency’s agents before the rival agency finds theirs, and never reveal the trap.
Solo, you play one Cinder seat, Handler or field agent, and the computer plays everyone else: Marlow and Juno for Cinder, Vesper and Rook for Cobalt.
The first agency to have all its agents revealed wins, even if the other agency revealed the last one for them. The agency that goes first has one more agent to find.
Tab to the board, then use the arrow keys to move between words. Enter or Space marks a word; press it again to reveal it. Escape clears the mark. Tab on to Reveal and End turn. As Handler, type your tip, set the number with the − and + buttons, and press Enter to send it.
Friends share one device. Each agency picks a Handler; everyone else is a field agent. Between turns the board is hidden behind a cover, so only the right people look: the Handler’s key shows only after they confirm, and it hides again when the field agents take over. Cobalt can be played by more friends or by the computer. Between friends, any single word is a fair tip.
Two partners share one agency, one board, and two keys. Each key marks 8 agents, and 2 of them are on both keys, so there are 14 to find in all. Each key also hides 2 traps: one is on both keys, and the other sits on one of your partner’s agents.
Play Tandem solo with Juno as your partner, pass and play with a friend, or choose Play a friend online: share the room’s code, and each partner plays on their own device and sees only their own key. Online, the turn ends when its clock runs out, and resigning or leaving loses the case for you both.
Why won’t the computer take my tip? The computer’s field agents only know the words in Tipoff’s word list, about 3,000 of them. Start typing and the tip box suggests words it knows. Between friends, any single word works.
How do statistics count? A case counts once it closes, with Classic and Tandem kept apart. Classic cases between friends count as played, not won. Tandem partners win or lose together, so a Tandem win counts in pass and play too. Online cases stay out of this device’s statistics.